showing 14 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
Aliens versus Predator | MacPlay | 2001 | labelminimizeminimize | |
Teeworlds | author | 2007 | Magnus Auvinen | labelminimizeminimize |
BioShock 2 | 2K Games (2K Marin;Digital Extremes;Arkane Studios) | 2010 | labelminimizeminimize | |
Killing Floor | Tripwire Interactive (Tripwire Interactive;Shatterline Productions) | 2010 | Alex Quick (original author) | labelminimizeminimize |
Left 4 Dead 2 | Valve | 2010 | labelimageminimize | |
Shadowgrounds | ? (Frozenbyte) | 2011 | labelminimizeminimize | |
Capsized | IndiePub (Alientrap Games) | 2011 | Ian Livingston (usability) Ian Livingston (user experience specialist) Jesse McGibney (artist) Lee Vermeulen (programmer) Micheal Quinn (additional sound design) Peter Srinivasan (sound designer) Solar Fields (music) | labelminimizeminimize |
Frozen Synapse | Mode 7 Games | 2011 | labelminimizeminimize | |
Rochard | Recoil Games | 2011 | labelminimizeminimize | |
Cortex Command | Data Realms | 2012 | Arne Niklas Jansson (art direction) Arne Niklas Jansson (production) Arne Niklas Jansson (game design) Arne Niklas Jansson (tools programming) Daniel Tabar (general) Hubnester Industries (intro) Jason Boettcher (gui library programming) Jonas Rörling (intro) Michael Watts (in-game music) Nathaniel Sabanski (testing) Nathaniel Sabanski (advice) physics and tools programming; game design; art direction; project coordination) Robert Stjärnström (intro) theme and menu music) theme and menu music) theme and menu music) | labelminimizeminimize |
Teleglitch | Paradox Interactive (Test3 Projects) | 2013 | Edvin Aedma Johann Tael Mihkel Tael | labelminimizeminimize |
System Shock 2 | Night Dive Studios (Looking Glass Studios;Irrational Games) | 2013 | labelminimizeminimize | |
Nuclear Throne | Vlambeer | 2015 | labelminimizeminimize | |
Immortal Redneck | Crema | 2017 | labelminimizeminimize |